Attacks:
x2 Front, x1 Middle, x1 Back |
Class Change Requirements: A Zombie must be attacked with a fire based spell to become a Skeleton.
|
Found in the Wild:
Volmus Mine II / Forests / Level 6 Dardunnelles I / Forests / Level 8 Sable Lowlands / Forests / Level 12 |
Dardunnelles II / Forests / Level 16
Capitrium / Snowy Forests / Level 18 |
Attacks:
x1 Front, x1 Middle, x2 Back Note: Only uses Nightmare.
|
Class Change Requirements: A Skeleton must be attacked by a wind/fire spell, such as plasma ball, to become a Ghost.
|
Found In the Wild:
Volmus Mine II / Forests / Level 6 Dardunnelles I / Forests / Level 8 |
Sable Lowlands / Forests / Level 12
Dardunnelles II / Forests / Level 16 |
Attacks:
x2 Front, x1 Middle, x2 Back Note: Angel Knights use a Holy spell called Banish in the middle and back rows.
|
Class Change Requirements: Lawful alignment, 50-100
DEX 57+, INT 60+, MEN 61+ |
Attacks:
x2 Front, x1 Middle, x2 Back Note: The Seraph uses two Holy based spells; Banish (middle), and Jihad (back).
|
Class Change Requirements: Lawful alignment, 75-100
DEX 137+, INT 108+, MEN 125+ When your Angel Knight meets the advancement needs, she will evolve in battle, during a mission. |
Attacks:
x2 Front, x2 Middle, x2 Back Note: Uses Life Drain in all rows. During the day vampires return to their coffins and cannot move or attack.
|
Class Change Requirements: Chaotic alignment, 0-50
INT 52+, MEN 63+, AGI 54+ |
Time Answer 00:00-01:29 1 1 1 1 01:30-02:59 2 2 2 2 03:00-04:29 1 1 1 2 04:30-05:59 2 2 2 1 06:00-07:29 1 1 2 1 07:30-08:59 2 2 1 2 09:00-10:29 1 1 2 2 10:30-11:59 2 2 1 1 12:00-13:29 1 2 1 1 13:30-14:59 2 1 2 2 15:00-16:29 1 2 1 2 16:30-17:59 2 1 2 1 18:00-19:29 1 2 2 1 19:30-20:59 2 1 1 2 21:00-22:29 1 2 2 2 22:30-23:59 2 1 1 1" Information from: IGN |
Attacks:
x2 Front, x2 Middle, x3 Back Note: The Lich uses Advanced Magic in all rows.
|
Class Change Requirements: Chaotic alignment, 0-30
INT 24+, MEN 51+ |